Player feedback, counted and quoted
90 studio notes for update 1.03, posted 11 Apr 2026.
| Heading | Notes |
|---|---|
| Content | 25 |
| Controls & Combat | 18 |
| UI Fixes & Improvements | 10 |
| Graphics & Settings | 30 |
| Performance, Stability, Gameplay | 1 |
| Localization | 1 |
| Others | 3 |
| Known Issues | 2 |
Before period 4 to 11 Apr 2026 · after period 11 to 18 Apr 2026.
2 of 26 compared topics clearly differed: positive share higher after for 2. 24 topics showed no clear difference.
Our analysed posts end on 18 Apr 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Content and endgame — positive share higher after
153 players took a side in both periods.
Before: 1,227 positive · 793 negative · 204 mixed · 459 no side.
After: 869 positive · 366 negative · 73 mixed · 284 no side.
Crafting and housing — positive share higher after
108 players took a side in both periods.
Before: 385 positive · 436 negative · 76 mixed · 809 no side.
After: 381 positive · 345 negative · 62 mixed · 776 no side.
1 more topic had too few players taking a side to compare.
Accessibility options — 100 of 215 (47%) positive before, 65 of 133 (49%) after.
Audio and sound — 266 of 488 (55%) positive before, 164 of 344 (48%) after.
Boss fights — 812 of 3,164 (26%) positive before, 641 of 2,549 (25%) after.
Bugs and crashes — 814 of 3,733 (22%) positive before, 574 of 2,963 (19%) after.
Character customization — 862 of 1,546 (56%) positive before, 622 of 1,162 (54%) after.
Combat difficulty — 682 of 2,450 (28%) positive before, 530 of 1,816 (29%) after.
Combat feel — 2,027 of 3,749 (54%) positive before, 1,592 of 2,956 (54%) after.
Companions and pets — 340 of 814 (42%) positive before, 230 of 620 (37%) after.
Controls and keybinds — 695 of 3,612 (19%) positive before, 576 of 2,808 (21%) after.
Enemy AI — 168 of 865 (19%) positive before, 104 of 642 (16%) after.
Frame rate and performance — 1,170 of 2,243 (52%) positive before, 810 of 1,551 (52%) after.
Graphics and visuals — 2,266 of 4,226 (54%) positive before, 1,735 of 2,994 (58%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Loot and progression — 2,008 of 4,558 (44%) positive before, 1,866 of 4,218 (44%) after.
Menus and interface — 314 of 1,513 (21%) positive before, 315 of 1,274 (25%) after.
Mounts and horses — 429 of 1,184 (36%) positive before, 273 of 787 (35%) after.
Multiplayer and co-op — 81 of 191 (42%) positive before, 55 of 106 (52%) after.
Open-world exploration — 4,080 of 6,000 (68%) positive before, 2,953 of 4,286 (69%) after.
Pricing and monetization — 329 of 923 (36%) positive before, 311 of 773 (40%) after.
Quests and side content — 1,079 of 4,305 (25%) positive before, 821 of 3,376 (24%) after.
Save system — 123 of 561 (22%) positive before, 75 of 351 (21%) after.
Story and narrative — 813 of 3,747 (22%) positive before, 712 of 3,036 (23%) after.
Stutter and frame pacing — 243 of 781 (31%) positive before, 163 of 502 (32%) after.
Translation and localization — 25 of 146 (17%) positive before, 22 of 98 (22%) after.
World immersion and reactivity — 1,788 of 2,723 (66%) positive before, 1,297 of 2,010 (65%) after.