Player feedback, counted and quoted
191 studio notes for update 1.05, posted 2 May 2026.
| Heading | Notes |
|---|---|
| Content | 58 |
| Combat and Action | 29 |
| Controls | 11 |
| UI Fixes & Improvements | 19 |
| Graphics & Settings | 6 |
| Stability, Gameplay | 2 |
| Localization | 1 |
| Others | 63 |
| Known Issues | 2 |
Before period 23 Apr to 2 May 2026 · after period 2 to 11 May 2026.
4 of 26 compared topics clearly differed: positive share lower after for 1, higher for 3. 22 topics showed no clear difference.
Our analysed posts end on 11 May 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Audio and sound — positive share lower after
21 players took a side in both periods.
Before: 204 positive · 155 negative · 19 mixed · 87 no side.
After: 104 positive · 136 negative · 19 mixed · 54 no side.
Mounts and horses — positive share higher after
95 players took a side in both periods.
Before: 319 positive · 813 negative · 100 mixed · 534 no side.
After: 239 positive · 352 negative · 56 mixed · 388 no side.
Crafting and housing — positive share higher after
95 players took a side in both periods.
Before: 466 positive · 526 negative · 96 mixed · 778 no side.
After: 285 positive · 219 negative · 45 mixed · 462 no side.
Controls and keybinds — positive share higher after
205 players took a side in both periods.
Before: 440 positive · 1,606 negative · 187 mixed · 621 no side.
After: 386 positive · 997 negative · 114 mixed · 564 no side.
1 more topic had too few players taking a side to compare.
Accessibility options — 84 of 152 (55%) positive before, 44 of 88 (50%) after.
Boss fights — 402 of 1,132 (36%) positive before, 360 of 988 (36%) after.
Bugs and crashes — 684 of 3,803 (18%) positive before, 412 of 2,208 (19%) after.
Character customization — 532 of 992 (54%) positive before, 487 of 899 (54%) after.
Combat difficulty — 488 of 1,330 (37%) positive before, 371 of 1,037 (36%) after.
Combat feel — 1,095 of 1,882 (58%) positive before, 975 of 1,583 (62%) after.
Companions and pets — 494 of 931 (53%) positive before, 244 of 461 (53%) after.
Content and endgame — 806 of 1,233 (65%) positive before, 801 of 1,189 (67%) after.
Enemy AI — 91 of 425 (21%) positive before, 92 of 427 (22%) after.
Frame rate and performance — 609 of 1,301 (47%) positive before, 491 of 1,021 (48%) after.
Graphics and visuals — 1,407 of 2,541 (55%) positive before, 1,093 of 1,844 (59%) after.
Loot and progression — 1,420 of 3,349 (42%) positive before, 1,217 of 2,578 (47%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Menus and interface — 331 of 1,267 (26%) positive before, 182 of 759 (24%) after.
Multiplayer and co-op — 68 of 140 (49%) positive before, 46 of 112 (41%) after.
Open-world exploration — 2,482 of 3,610 (69%) positive before, 2,027 of 2,849 (71%) after.
Pricing and monetization — 293 of 695 (42%) positive before, 307 of 647 (47%) after.
Quests and side content — 637 of 2,681 (24%) positive before, 589 of 2,108 (28%) after.
Save system — 127 of 577 (22%) positive before, 56 of 269 (21%) after.
Story and narrative — 570 of 2,334 (24%) positive before, 442 of 2,014 (22%) after.
Stutter and frame pacing — 140 of 506 (28%) positive before, 102 of 350 (29%) after.
Translation and localization — 24 of 122 (20%) positive before, 10 of 68 (15%) after.
World immersion and reactivity — 1,135 of 1,771 (64%) positive before, 947 of 1,492 (63%) after.