Player feedback, counted and quoted
16 studio notes for update 1.14, posted 16 Jul 2026.
| Heading | Notes |
|---|---|
| New Additions | 5 |
| Content | 2 |
| Combat / Action | 2 |
| Localization | 1 |
| Others | 4 |
| Known Issues | 2 |
Before period 8 to 16 Jul 2026 · after period 16 to 24 Jul 2026. The after period is still open; figures can change.
3 of 24 compared topics clearly differed: positive share lower after for 1, higher for 2. 21 topics showed no clear difference.
Our analysed posts end on 24 Jul 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Pricing and monetization — positive share lower after
16 players took a side in both periods.
Before: 236 positive · 155 negative · 17 mixed · 75 no side.
After: 60 positive · 110 negative · 3 mixed · 47 no side.
Audio and sound — positive share higher after
0 players took a side in both periods.
Before: 18 positive · 32 negative · 1 mixed · 17 no side.
After: 30 positive · 23 negative · 2 mixed · 12 no side.
World immersion and reactivity — positive share higher after
32 players took a side in both periods.
Before: 243 positive · 141 negative · 25 mixed · 93 no side.
After: 253 positive · 95 negative · 16 mixed · 70 no side.
3 more topics had too few players taking a side to compare.
Boss fights — 80 of 220 (36%) positive before, 72 of 219 (33%) after.
Bugs and crashes — 80 of 451 (18%) positive before, 71 of 431 (16%) after.
Character customization — 173 of 282 (61%) positive before, 121 of 187 (65%) after.
Combat difficulty — 63 of 212 (30%) positive before, 72 of 244 (30%) after.
Combat feel — 262 of 447 (59%) positive before, 245 of 386 (63%) after.
Companions and pets — 83 of 144 (58%) positive before, 54 of 98 (55%) after.
Content and endgame — 260 of 434 (60%) positive before, 194 of 349 (56%) after.
Controls and keybinds — 62 of 242 (26%) positive before, 89 of 350 (25%) after.
Crafting and housing — 78 of 143 (55%) positive before, 42 of 86 (49%) after.
Enemy AI — 25 of 91 (27%) positive before, 16 of 82 (20%) after.
Frame rate and performance — 156 of 450 (35%) positive before, 160 of 394 (41%) after.
Graphics and visuals — 351 of 682 (51%) positive before, 374 of 677 (55%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Loot and progression — 355 of 660 (54%) positive before, 315 of 596 (53%) after.
Menus and interface — 35 of 154 (23%) positive before, 31 of 158 (20%) after.
Mounts and horses — 79 of 145 (54%) positive before, 83 of 159 (52%) after.
Multiplayer and co-op — 77 of 173 (45%) positive before, 63 of 125 (50%) after.
Open-world exploration — 553 of 806 (69%) positive before, 524 of 760 (69%) after.
Quests and side content — 156 of 582 (27%) positive before, 171 of 544 (31%) after.
Save system — 13 of 45 (29%) positive before, 34 of 89 (38%) after.
Story and narrative — 188 of 762 (25%) positive before, 158 of 584 (27%) after.
Stutter and frame pacing — 23 of 102 (23%) positive before, 35 of 118 (30%) after.