Player feedback, counted and quoted
48 studio notes for update 1.07, posted 15 May 2026.
| Heading | Notes |
|---|---|
| New Additions | 12 |
| Content | 16 |
| Controls | 2 |
| Combat / Action | 4 |
| UI | 2 |
| Graphics & Settings | 1 |
| Localization | 1 |
| Others | 8 |
| Known Issues | 2 |
Before period 11 to 15 May 2026 · after period 15 to 19 May 2026.
4 of 23 compared topics clearly differed: positive share lower after for 1, higher for 3. 19 topics showed no clear difference.
Our analysed posts end on 19 May 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Save system — positive share lower after
6 players took a side in both periods.
Before: 29 positive · 67 negative · 1 mixed · 50 no side.
After: 9 positive · 60 negative · 3 mixed · 46 no side.
Pricing and monetization — positive share higher after
3 players took a side in both periods.
Before: 131 positive · 228 negative · 14 mixed · 107 no side.
After: 67 positive · 70 negative · 5 mixed · 43 no side.
World immersion and reactivity — positive share higher after
51 players took a side in both periods.
Before: 357 positive · 225 negative · 35 mixed · 160 no side.
After: 316 positive · 129 negative · 29 mixed · 97 no side.
Character customization — positive share higher after
44 players took a side in both periods.
Before: 272 positive · 212 negative · 51 mixed · 250 no side.
After: 172 positive · 104 negative · 17 mixed · 137 no side.
4 more topics had too few players taking a side to compare.
Audio and sound — 41 of 99 (41%) positive before, 29 of 57 (51%) after.
Boss fights — 91 of 276 (33%) positive before, 104 of 292 (36%) after.
Bugs and crashes — 215 of 927 (23%) positive before, 150 of 600 (25%) after.
Combat difficulty — 118 of 352 (34%) positive before, 110 of 318 (35%) after.
Combat feel — 413 of 644 (64%) positive before, 334 of 541 (62%) after.
Companions and pets — 138 of 250 (55%) positive before, 95 of 159 (60%) after.
Content and endgame — 288 of 439 (66%) positive before, 191 of 305 (63%) after.
Controls and keybinds — 150 of 604 (25%) positive before, 109 of 506 (22%) after.
Crafting and housing — 127 of 231 (55%) positive before, 102 of 182 (56%) after.
Enemy AI — 37 of 169 (22%) positive before, 29 of 135 (21%) after.
Frame rate and performance — 170 of 378 (45%) positive before, 133 of 289 (46%) after.
Graphics and visuals — 475 of 803 (59%) positive before, 374 of 642 (58%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Loot and progression — 566 of 1,085 (52%) positive before, 440 of 894 (49%) after.
Menus and interface — 77 of 304 (25%) positive before, 53 of 191 (28%) after.
Mounts and horses — 184 of 384 (48%) positive before, 124 of 263 (47%) after.
Open-world exploration — 743 of 1,065 (70%) positive before, 667 of 956 (70%) after.
Quests and side content — 263 of 898 (29%) positive before, 201 of 789 (25%) after.
Story and narrative — 207 of 771 (27%) positive before, 166 of 656 (25%) after.
Stutter and frame pacing — 28 of 116 (24%) positive before, 26 of 103 (25%) after.