Player feedback, counted and quoted
132 studio notes for update 1.08, posted 22 May 2026.
| Heading | Notes |
|---|---|
| New Additions | 21 |
| Content | 17 |
| Controls | 10 |
| Combat / Action | 2 |
| UI | 8 |
| Graphics & Settings | 11 |
| Localization | 1 |
| Others | 60 |
| Known Issues | 2 |
Before period 15 to 22 May 2026 · after period 22 to 29 May 2026. The after period is still open; figures can change.
3 of 26 compared topics clearly differed: positive share higher after for 3. 23 topics showed no clear difference.
Our analysed posts end on 29 May 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Save system — positive share higher after
5 players took a side in both periods.
Before: 23 positive · 81 negative · 4 mixed · 74 no side.
After: 39 positive · 72 negative · 3 mixed · 59 no side.
Companions and pets — positive share higher after
27 players took a side in both periods.
Before: 132 positive · 89 negative · 23 mixed · 156 no side.
After: 217 positive · 99 negative · 33 mixed · 217 no side.
Content and endgame — positive share higher after
47 players took a side in both periods.
Before: 293 positive · 170 negative · 19 mixed · 99 no side.
After: 476 positive · 194 negative · 31 mixed · 133 no side.
1 more topic had too few players taking a side to compare.
Accessibility options — 24 of 39 (62%) positive before, 28 of 46 (61%) after.
Audio and sound — 56 of 125 (45%) positive before, 67 of 169 (40%) after.
Boss fights — 158 of 442 (36%) positive before, 145 of 385 (38%) after.
Bugs and crashes — 178 of 855 (21%) positive before, 194 of 897 (22%) after.
Character customization — 273 of 469 (58%) positive before, 280 of 504 (56%) after.
Combat difficulty — 157 of 464 (34%) positive before, 121 of 374 (32%) after.
Combat feel — 502 of 822 (61%) positive before, 589 of 935 (63%) after.
Controls and keybinds — 162 of 796 (20%) positive before, 133 of 728 (18%) after.
Crafting and housing — 154 of 263 (59%) positive before, 177 of 319 (55%) after.
Enemy AI — 43 of 213 (20%) positive before, 28 of 168 (17%) after.
Frame rate and performance — 186 of 402 (46%) positive before, 219 of 537 (41%) after.
Graphics and visuals — 545 of 901 (60%) positive before, 637 of 1,034 (62%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Loot and progression — 619 of 1,306 (47%) positive before, 687 of 1,364 (50%) after.
Menus and interface — 70 of 306 (23%) positive before, 100 of 372 (27%) after.
Mounts and horses — 181 of 433 (42%) positive before, 184 of 386 (48%) after.
Multiplayer and co-op — 16 of 44 (36%) positive before, 24 of 51 (47%) after.
Open-world exploration — 1,002 of 1,473 (68%) positive before, 1,075 of 1,535 (70%) after.
Pricing and monetization — 97 of 226 (43%) positive before, 153 of 310 (49%) after.
Quests and side content — 312 of 1,199 (26%) positive before, 304 of 1,126 (27%) after.
Story and narrative — 260 of 1,015 (26%) positive before, 240 of 1,077 (22%) after.
Stutter and frame pacing — 38 of 140 (27%) positive before, 39 of 179 (22%) after.
Translation and localization — 9 of 37 (24%) positive before, 12 of 45 (27%) after.
World immersion and reactivity — 450 of 701 (64%) positive before, 518 of 812 (64%) after.