Player feedback, counted and quoted
41 studio notes for update 1.09, posted 29 May 2026.
| Heading | Notes |
|---|---|
| New Additions | 5 |
| Content | 7 |
| Controls | 5 |
| Combat / Action | 3 |
| UI | 7 |
| Graphics & Settings | 2 |
| Localization | 1 |
| Others | 9 |
| Known Issues | 2 |
Before period 22 to 29 May 2026 · after period 29 May to 5 Jun 2026. The after period is still open; figures can change.
4 of 25 compared topics clearly differed: positive share lower after for 2, higher for 2. 21 topics showed no clear difference.
Our analysed posts end on 5 Jun 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Content and endgame — positive share lower after
59 players took a side in both periods.
Before: 463 positive · 192 negative · 31 mixed · 132 no side.
After: 396 positive · 239 negative · 37 mixed · 110 no side.
Controls and keybinds — positive share higher after
81 players took a side in both periods.
Before: 128 positive · 520 negative · 67 mixed · 257 no side.
After: 194 positive · 462 negative · 97 mixed · 238 no side.
Mounts and horses — positive share lower after
33 players took a side in both periods.
Before: 180 positive · 173 negative · 26 mixed · 266 no side.
After: 137 positive · 174 negative · 31 mixed · 200 no side.
Frame rate and performance — positive share higher after
44 players took a side in both periods.
Before: 216 positive · 265 negative · 53 mixed · 78 no side.
After: 214 positive · 191 negative · 43 mixed · 62 no side.
2 more topics had too few players taking a side to compare.
Accessibility options — 28 of 46 (61%) positive before, 16 of 32 (50%) after.
Audio and sound — 67 of 169 (40%) positive before, 45 of 116 (39%) after.
Boss fights — 143 of 381 (38%) positive before, 132 of 394 (34%) after.
Bugs and crashes — 192 of 889 (22%) positive before, 159 of 745 (21%) after.
Character customization — 276 of 496 (56%) positive before, 291 of 541 (54%) after.
Combat difficulty — 120 of 373 (32%) positive before, 117 of 354 (33%) after.
Combat feel — 583 of 927 (63%) positive before, 421 of 679 (62%) after.
Companions and pets — 214 of 346 (62%) positive before, 178 of 307 (58%) after.
Crafting and housing — 175 of 317 (55%) positive before, 129 of 233 (55%) after.
Enemy AI — 27 of 166 (16%) positive before, 21 of 121 (17%) after.
Graphics and visuals — 624 of 1,019 (61%) positive before, 521 of 924 (56%) after.
Loot and progression — 676 of 1,348 (50%) positive before, 518 of 1,095 (47%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Menus and interface — 95 of 364 (26%) positive before, 84 of 327 (26%) after.
Multiplayer and co-op — 24 of 51 (47%) positive before, 31 of 58 (53%) after.
Open-world exploration — 1,065 of 1,523 (70%) positive before, 858 of 1,277 (67%) after.
Pricing and monetization — 151 of 306 (49%) positive before, 122 of 293 (42%) after.
Quests and side content — 302 of 1,124 (27%) positive before, 271 of 1,017 (27%) after.
Save system — 39 of 114 (34%) positive before, 32 of 92 (35%) after.
Story and narrative — 238 of 1,074 (22%) positive before, 310 of 1,237 (25%) after.
Stutter and frame pacing — 39 of 179 (22%) positive before, 44 of 153 (29%) after.
World immersion and reactivity — 517 of 809 (64%) positive before, 405 of 643 (63%) after.