Player feedback, counted and quoted
94 studio notes for update 1.10, posted 5 Jun 2026.
| Heading | Notes |
|---|---|
| New Additions | 14 |
| Content | 11 |
| Controls | 3 |
| Combat / Action | 4 |
| UI Fixes & Improvements | 5 |
| Localization | 1 |
| Others | 52 |
| Known Issues | 4 |
Before period 29 May to 5 Jun 2026 · after period 5 to 12 Jun 2026.
5 of 25 compared topics clearly differed: positive share lower after for 1, higher for 4. 20 topics showed no clear difference.
Our analysed posts end on 12 Jun 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Audio and sound — positive share higher after
8 players took a side in both periods.
Before: 45 positive · 63 negative · 8 mixed · 23 no side.
After: 87 positive · 41 negative · 6 mixed · 47 no side.
Save system — positive share lower after
1 player took a side in both periods.
Before: 32 positive · 57 negative · 3 mixed · 49 no side.
After: 10 positive · 56 negative · 2 mixed · 60 no side.
Mounts and horses — positive share higher after
32 players took a side in both periods.
Before: 137 positive · 174 negative · 31 mixed · 200 no side.
After: 233 positive · 168 negative · 34 mixed · 235 no side.
Content and endgame — positive share higher after
57 players took a side in both periods.
Before: 396 positive · 239 negative · 37 mixed · 110 no side.
After: 374 positive · 159 negative · 28 mixed · 106 no side.
Open-world exploration — positive share higher after
170 players took a side in both periods.
Before: 858 positive · 300 negative · 119 mixed · 396 no side.
After: 892 positive · 225 negative · 87 mixed · 378 no side.
2 more topics had too few players taking a side to compare.
Accessibility options — 16 of 32 (50%) positive before, 14 of 36 (39%) after.
Boss fights — 132 of 394 (34%) positive before, 115 of 318 (36%) after.
Bugs and crashes — 159 of 745 (21%) positive before, 200 of 833 (24%) after.
Character customization — 291 of 541 (54%) positive before, 195 of 339 (58%) after.
Combat difficulty — 117 of 354 (33%) positive before, 135 of 387 (35%) after.
Combat feel — 421 of 679 (62%) positive before, 379 of 595 (64%) after.
Companions and pets — 178 of 307 (58%) positive before, 175 of 295 (59%) after.
Controls and keybinds — 194 of 753 (26%) positive before, 124 of 487 (25%) after.
Crafting and housing — 129 of 233 (55%) positive before, 121 of 222 (55%) after.
Enemy AI — 21 of 121 (17%) positive before, 28 of 156 (18%) after.
Frame rate and performance — 214 of 448 (48%) positive before, 199 of 415 (48%) after.
Graphics and visuals — 521 of 924 (56%) positive before, 384 of 676 (57%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Loot and progression — 518 of 1,095 (47%) positive before, 551 of 1,111 (50%) after.
Menus and interface — 84 of 327 (26%) positive before, 65 of 298 (22%) after.
Multiplayer and co-op — 31 of 58 (53%) positive before, 21 of 45 (47%) after.
Pricing and monetization — 122 of 293 (42%) positive before, 118 of 274 (43%) after.
Quests and side content — 271 of 1,017 (27%) positive before, 248 of 843 (29%) after.
Story and narrative — 310 of 1,237 (25%) positive before, 237 of 800 (30%) after.
Stutter and frame pacing — 44 of 153 (29%) positive before, 41 of 152 (27%) after.
World immersion and reactivity — 405 of 643 (63%) positive before, 362 of 575 (63%) after.