Player feedback, counted and quoted
9 studio notes for update 1.17, posted 7 Aug 2026.
| Heading | Notes |
|---|---|
| Content | 3 |
| Combat / Action | 1 |
| UI | 2 |
| Localization | 1 |
| Known Issues | 2 |
Before period 1 to 7 Aug 2026 · after period 7 to 13 Aug 2026.
2 of 18 compared topics clearly differed: positive share lower after for 1, higher for 1. 16 topics showed no clear difference.
Our analysed posts end on 13 Aug 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Mounts and horses — positive share lower after
2 players took a side in both periods.
Before: 61 positive · 34 negative · 4 mixed · 60 no side.
After: 15 positive · 16 negative · 6 mixed · 19 no side.
Open-world exploration — positive share higher after
21 players took a side in both periods.
Before: 353 positive · 102 negative · 32 mixed · 129 no side.
After: 127 positive · 27 negative · 4 mixed · 22 no side.
9 more topics had too few players taking a side to compare.
Boss fights — 47 of 120 (39%) positive before, 12 of 39 (31%) after.
Bugs and crashes — 89 of 412 (22%) positive before, 24 of 116 (21%) after.
Character customization — 112 of 171 (65%) positive before, 33 of 49 (67%) after.
Combat difficulty — 30 of 112 (27%) positive before, 9 of 39 (23%) after.
Combat feel — 158 of 263 (60%) positive before, 39 of 72 (54%) after.
Companions and pets — 45 of 70 (64%) positive before, 16 of 32 (50%) after.
Content and endgame — 127 of 212 (60%) positive before, 56 of 89 (63%) after.
Controls and keybinds — 39 of 183 (21%) positive before, 7 of 52 (13%) after.
Frame rate and performance — 190 of 496 (38%) positive before, 64 of 207 (31%) after.
Graphics and visuals — 323 of 689 (47%) positive before, 126 of 284 (44%) after.
Loot and progression — 174 of 358 (49%) positive before, 60 of 124 (48%) after.
Menus and interface — 31 of 102 (30%) positive before, 7 of 36 (19%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Pricing and monetization — 35 of 117 (30%) positive before, 15 of 38 (39%) after.
Quests and side content — 105 of 335 (31%) positive before, 41 of 174 (24%) after.
Story and narrative — 92 of 423 (22%) positive before, 36 of 180 (20%) after.
World immersion and reactivity — 159 of 269 (59%) positive before, 50 of 92 (54%) after.