Player feedback, counted and quoted
44 studio notes for update 1.18, posted 15 Aug 2026.
| Heading | Notes |
|---|---|
| Content | 14 |
| Controls | 7 |
| Combat / Action | 3 |
| UI | 1 |
| Graphics / Settings | 3 |
| Localization | 1 |
| Others | 13 |
| Known Issues | 2 |
Before period 7 to 15 Aug 2026 · after period 15 to 22 Aug 2026.
2 of 11 compared topics clearly differed: positive share lower after for 2. 9 topics showed no clear difference.
Our analysed posts end on 22 Aug 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Bugs and crashes — positive share lower after
3 players took a side in both periods.
Before: 27 positive · 99 negative · 5 mixed · 17 no side.
After: 4 positive · 57 negative · 0 mixed · 9 no side.
Open-world exploration — positive share lower after
6 players took a side in both periods.
Before: 145 positive · 36 negative · 4 mixed · 24 no side.
After: 61 positive · 24 negative · 6 mixed · 2 no side.
15 more topics had too few players taking a side to compare.
Combat feel — 57 of 99 (58%) positive before, 19 of 37 (51%) after.
Content and endgame — 63 of 100 (63%) positive before, 23 of 31 (74%) after.
Frame rate and performance — 70 of 221 (32%) positive before, 19 of 87 (22%) after.
Graphics and visuals — 143 of 322 (44%) positive before, 61 of 133 (46%) after.
Loot and progression — 71 of 145 (49%) positive before, 22 of 44 (50%) after.
Pricing and monetization — 16 of 41 (39%) positive before, 11 of 40 (28%) after.
Quests and side content — 46 of 207 (22%) positive before, 13 of 91 (14%) after.
Story and narrative — 42 of 217 (19%) positive before, 19 of 92 (21%) after.
World immersion and reactivity — 59 of 109 (54%) positive before, 24 of 35 (69%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.