Player feedback, counted and quoted
51 studio notes for update 2.00, posted 25 Aug 2026.
| Heading | Notes |
|---|---|
| Patch Details | 18 |
| Content | 3 |
| Controls | 4 |
| Combat / Action | 7 |
| UI | 2 |
| Localization | 1 |
| Others | 14 |
| Known Issues | 2 |
Before period 16 to 25 Aug 2026 · after period 25 Aug to 4 Sep 2026. The after period is still open; figures can change.
2 of 10 compared topics clearly differed: positive share higher after for 2. 8 topics showed no clear difference.
Our analysed posts end on 4 Sep 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Combat feel — positive share higher after
6 players took a side in both periods.
Before: 16 positive · 19 negative · 6 mixed · 2 no side.
After: 92 positive · 34 negative · 8 mixed · 2 no side.
Story and narrative — positive share higher after
8 players took a side in both periods.
Before: 18 positive · 71 negative · 6 mixed · 6 no side.
After: 137 positive · 185 negative · 36 mixed · 17 no side.
17 more topics had too few players taking a side to compare.
Bugs and crashes — 3 of 46 (7%) positive before, 20 of 211 (9%) after.
Frame rate and performance — 15 of 69 (22%) positive before, 84 of 285 (29%) after.
Graphics and visuals — 51 of 125 (41%) positive before, 219 of 464 (47%) after.
Loot and progression — 15 of 34 (44%) positive before, 49 of 120 (41%) after.
Open-world exploration — 55 of 79 (70%) positive before, 157 of 215 (73%) after.
Pricing and monetization — 12 of 37 (32%) positive before, 41 of 85 (48%) after.
Quests and side content — 14 of 86 (16%) positive before, 36 of 167 (22%) after.
World immersion and reactivity — 25 of 38 (66%) positive before, 87 of 136 (64%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.