Player feedback, counted and quoted
2 studio notes for update 18 Aug 2026, posted 19 Aug 2026.
| Heading | Notes |
|---|---|
| No heading | 2 |
Before period 14 to 19 Aug 2026 · after period 19 to 24 Aug 2026.
1 of 3 compared topics clearly differed: servers and connection, positive share higher after. 2 topics showed no clear difference.
Our analysed posts end on 24 Aug 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Servers and connection — positive share higher after
9 players took a side in both periods.
Before: 28 positive · 394 negative · 11 mixed · 0 no side.
After: 14 positive · 82 negative · 4 mixed · 1 no side.
4 more topics had too few players taking a side to compare.
Movement tech and skill ceiling — 45 of 100 (45%) positive before, 22 of 49 (45%) after.
Weapons and balance — 8 of 36 (22%) positive before, 6 of 34 (18%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.