Player feedback, counted and quoted
212 studio notes for update 1.04, posted 23 Apr 2026.
| Heading | Notes |
|---|---|
| Content | 83 |
| Controls | 5 |
| ▶ If keys overlap | 16 |
| Combat/Action | 36 |
| UI Fixes & Improvements | 19 |
| Graphics & Settings | 19 |
| Stability, Gameplay | 3 |
| Localization | 1 |
| Others | 28 |
| Known Issues | 2 |
Before period 14 to 23 Apr 2026 · after period 23 Apr to 2 May 2026. The after period is still open; figures can change.
8 of 26 compared topics clearly differed: positive share lower after for 1, higher for 7. 18 topics showed no clear difference.
Our analysed posts end on 2 May 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Companions and pets — positive share higher after
79 players took a side in both periods.
Before: 272 positive · 347 negative · 59 mixed · 320 no side.
After: 494 positive · 373 negative · 64 mixed · 403 no side.
Boss fights — positive share higher after
265 players took a side in both periods.
Before: 675 positive · 1,736 negative · 460 mixed · 865 no side.
After: 402 positive · 619 negative · 111 mixed · 557 no side.
Audio and sound — positive share higher after
18 players took a side in both periods.
Before: 156 positive · 186 negative · 15 mixed · 83 no side.
After: 204 positive · 155 negative · 19 mixed · 87 no side.
Mounts and horses — positive share lower after
103 players took a side in both periods.
Before: 288 positive · 460 negative · 52 mixed · 557 no side.
After: 319 positive · 813 negative · 100 mixed · 534 no side.
Combat difficulty — positive share higher after
232 players took a side in both periods.
Before: 571 positive · 1,182 negative · 259 mixed · 555 no side.
After: 488 positive · 690 negative · 152 mixed · 382 no side.
Combat feel — positive share higher after
287 players took a side in both periods.
Before: 1,598 positive · 1,102 negative · 360 mixed · 628 no side.
After: 1,095 positive · 607 negative · 180 mixed · 385 no side.
Enemy AI — positive share higher after
44 players took a side in both periods.
Before: 104 positive · 551 negative · 22 mixed · 423 no side.
After: 91 positive · 318 negative · 16 mixed · 264 no side.
Menus and interface — positive share higher after
130 players took a side in both periods.
Before: 243 positive · 880 negative · 65 mixed · 444 no side.
After: 331 positive · 857 negative · 79 mixed · 354 no side.
1 more topic had too few players taking a side to compare.
Accessibility options — 48 of 110 (44%) positive before, 84 of 152 (55%) after.
Bugs and crashes — 366 of 2,494 (15%) positive before, 684 of 3,803 (18%) after.
Character customization — 626 of 1,230 (51%) positive before, 532 of 992 (54%) after.
Content and endgame — 856 of 1,378 (62%) positive before, 806 of 1,233 (65%) after.
Controls and keybinds — 472 of 2,681 (18%) positive before, 440 of 2,233 (20%) after.
Crafting and housing — 402 of 907 (44%) positive before, 466 of 1,088 (43%) after.
Frame rate and performance — 618 of 1,216 (51%) positive before, 609 of 1,301 (47%) after.
Graphics and visuals — 1,577 of 2,683 (59%) positive before, 1,407 of 2,541 (55%) after.
Loot and progression — 1,886 of 4,417 (43%) positive before, 1,420 of 3,349 (42%) after.
Multiplayer and co-op — 38 of 90 (42%) positive before, 68 of 140 (49%) after.
Open-world exploration — 2,929 of 4,391 (67%) positive before, 2,482 of 3,610 (69%) after.
Pricing and monetization — 250 of 630 (40%) positive before, 293 of 695 (42%) after.
— 818 of 3,625 (23%) positive before, 637 of 2,681 (24%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Save system — 81 of 372 (22%) positive before, 127 of 577 (22%) after.
Story and narrative — 715 of 3,232 (22%) positive before, 570 of 2,334 (24%) after.
Stutter and frame pacing — 87 of 365 (24%) positive before, 140 of 506 (28%) after.
Translation and localization — 27 of 105 (26%) positive before, 24 of 122 (20%) after.
World immersion and reactivity — 1,245 of 2,062 (60%) positive before, 1,135 of 1,771 (64%) after.