Player feedback, counted and quoted
153 studio notes for update 1.06, posted 11 May 2026.
| Heading | Notes |
|---|---|
| New Additions | 38 |
| Content | 17 |
| Combat / Action | 8 |
| Controls | 4 |
| UI | 6 |
| Graphics & Settings | 12 |
| Localization | 1 |
| Others | 65 |
| Known Issues | 2 |
Before period 7 to 11 May 2026 · after period 11 to 15 May 2026. The after period is still open; figures can change.
2 of 25 compared topics clearly differed: positive share lower after for 1, higher for 1. 23 topics showed no clear difference.
Our analysed posts end on 15 May 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Pricing and monetization — positive share lower after
14 players took a side in both periods.
Before: 133 positive · 114 negative · 7 mixed · 77 no side.
After: 131 positive · 228 negative · 14 mixed · 107 no side.
Bugs and crashes — positive share higher after
80 players took a side in both periods.
Before: 124 positive · 583 negative · 29 mixed · 116 no side.
After: 215 positive · 669 negative · 43 mixed · 181 no side.
2 more topics had too few players taking a side to compare.
Accessibility options — 22 of 45 (49%) positive before, 20 of 30 (67%) after.
Audio and sound — 35 of 99 (35%) positive before, 41 of 99 (41%) after.
Boss fights — 159 of 451 (35%) positive before, 91 of 276 (33%) after.
Character customization — 230 of 412 (56%) positive before, 272 of 535 (51%) after.
Combat difficulty — 233 of 596 (39%) positive before, 118 of 352 (34%) after.
Combat feel — 466 of 726 (64%) positive before, 413 of 644 (64%) after.
Companions and pets — 98 of 173 (57%) positive before, 138 of 250 (55%) after.
Content and endgame — 306 of 481 (64%) positive before, 288 of 439 (66%) after.
Controls and keybinds — 213 of 734 (29%) positive before, 150 of 604 (25%) after.
Crafting and housing — 140 of 262 (53%) positive before, 127 of 231 (55%) after.
Enemy AI — 43 of 190 (23%) positive before, 37 of 169 (22%) after.
Frame rate and performance — 167 of 359 (47%) positive before, 170 of 378 (45%) after.
Graphics and visuals — 441 of 753 (59%) positive before, 475 of 803 (59%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Loot and progression — 585 of 1,179 (50%) positive before, 566 of 1,085 (52%) after.
Menus and interface — 76 of 304 (25%) positive before, 77 of 304 (25%) after.
Mounts and horses — 108 of 262 (41%) positive before, 184 of 384 (48%) after.
Multiplayer and co-op — 13 of 41 (32%) positive before, 26 of 54 (48%) after.
Open-world exploration — 876 of 1,255 (70%) positive before, 743 of 1,065 (70%) after.
Quests and side content — 249 of 895 (28%) positive before, 263 of 898 (29%) after.
Save system — 23 of 90 (26%) positive before, 29 of 97 (30%) after.
Story and narrative — 215 of 927 (23%) positive before, 207 of 771 (27%) after.
Stutter and frame pacing — 32 of 113 (28%) positive before, 28 of 116 (24%) after.
World immersion and reactivity — 390 of 648 (60%) positive before, 357 of 617 (58%) after.