Player feedback, counted and quoted
79 studio notes for update 1.02, posted 4 Apr 2026.
| Heading | Notes |
|---|---|
| Content | 18 |
| Controls & Combat | 21 |
| Quests | 3 |
| NPC & NPC Dialogue | 1 |
| UI Fixes & Improvements | 10 |
| Graphics & Settings | 15 |
| Performance, Stability, Gameplay | 1 |
| Localization | 1 |
| Others | 3 |
| Other Fixes | 4 |
| Known Issues | 2 |
Before period 28 Mar to 4 Apr 2026 · after period 4 to 10 Apr 2026.
4 of 27 compared topics clearly differed: positive share lower after for 3, higher for 1. 23 topics showed no clear difference.
Our analysed posts end on 10 Apr 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Content and endgame — positive share lower after
175 players took a side in both periods.
Before: 1,344 positive · 423 negative · 102 mixed · 339 no side.
After: 1,102 positive · 729 negative · 184 mixed · 429 no side.
Audio and sound — positive share higher after
29 players took a side in both periods.
Before: 230 positive · 320 negative · 35 mixed · 112 no side.
After: 237 positive · 190 negative · 12 mixed · 94 no side.
Open-world exploration — positive share lower after
947 players took a side in both periods.
Before: 5,550 positive · 1,378 negative · 673 mixed · 1,667 no side.
After: 3,723 positive · 1,254 negative · 501 mixed · 1,390 no side.
Companions and pets — positive share lower after
64 players took a side in both periods.
Before: 397 positive · 418 negative · 59 mixed · 466 no side.
After: 302 positive · 387 negative · 58 mixed · 413 no side.
Accessibility options — 60 of 197 (30%) positive before, 54 of 150 (36%) after.
Boss fights — 801 of 2,838 (28%) positive before, 739 of 2,871 (26%) after.
Bugs and crashes — 1,115 of 4,849 (23%) positive before, 749 of 3,414 (22%) after.
Character customization — 956 of 1,736 (55%) positive before, 790 of 1,410 (56%) after.
Combat difficulty — 626 of 2,425 (26%) positive before, 559 of 2,091 (27%) after.
Combat feel — 2,569 of 4,390 (59%) positive before, 1,863 of 3,460 (54%) after.
Controls and keybinds — 1,062 of 5,119 (21%) positive before, 649 of 3,337 (19%) after.
Crafting and housing — 440 of 976 (45%) positive before, 340 of 811 (42%) after.
Enemy AI — 143 of 833 (17%) positive before, 159 of 802 (20%) after.
Frame rate and performance — 1,679 of 3,091 (54%) positive before, 1,066 of 2,043 (52%) after.
Graphics and visuals — 2,952 of 5,304 (56%) positive before, 2,037 of 3,785 (54%) after.
Loot and progression — 2,395 of 5,256 (46%) positive before, 1,853 of 4,154 (45%) after.
Menus and interface — 402 of 1,900 (21%) positive before, 274 of 1,346 (20%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Mounts and horses — 612 of 1,672 (37%) positive before, 399 of 1,101 (36%) after.
Multiplayer and co-op — 77 of 181 (43%) positive before, 70 of 170 (41%) after.
Player versus player — 7 of 41 (17%) positive before, 9 of 42 (21%) after.
Pricing and monetization — 449 of 1,184 (38%) positive before, 284 of 796 (36%) after.
Quests and side content — 1,202 of 4,340 (28%) positive before, 982 of 3,965 (25%) after.
Save system — 140 of 611 (23%) positive before, 110 of 497 (22%) after.
Story and narrative — 1,029 of 4,355 (24%) positive before, 762 of 3,481 (22%) after.
Stutter and frame pacing — 300 of 949 (32%) positive before, 221 of 709 (31%) after.
Translation and localization — 25 of 137 (18%) positive before, 23 of 128 (18%) after.
World immersion and reactivity — 2,353 of 3,398 (69%) positive before, 1,583 of 2,395 (66%) after.