Player feedback, counted and quoted
126 studio notes for update 1.01, posted 28 Mar 2026.
| Heading | Notes |
|---|---|
| Content | 37 |
| Controls & Combat | 37 |
| Quests | 5 |
| UI Fixes & Improvements | 14 |
| Graphics & Settings | 9 |
| Performance, Stability, Gameplay | 3 |
| Localization | 2 |
| Others | 1 |
| Other Fixes | 16 |
| Known Issues | 2 |
Before period 22 to 28 Mar 2026 · after period 28 Mar to 4 Apr 2026. The after period is still open; figures can change.
6 of 27 compared topics clearly differed: positive share lower after for 5, higher for 1. 21 topics showed no clear difference.
Our analysed posts end on 4 Apr 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Audio and sound — positive share lower after
28 players took a side in both periods.
Before: 404 positive · 281 negative · 30 mixed · 96 no side.
After: 230 positive · 320 negative · 35 mixed · 112 no side.
Companions and pets — positive share lower after
96 players took a side in both periods.
Before: 600 positive · 389 negative · 76 mixed · 620 no side.
After: 397 positive · 418 negative · 59 mixed · 466 no side.
Pricing and monetization — positive share higher after
74 players took a side in both periods.
Before: 454 positive · 1,134 negative · 57 mixed · 405 no side.
After: 449 positive · 699 negative · 36 mixed · 284 no side.
Combat feel — positive share lower after
532 players took a side in both periods.
Before: 4,155 positive · 1,625 negative · 517 mixed · 759 no side.
After: 2,569 positive · 1,412 negative · 409 mixed · 727 no side.
Crafting and housing — positive share lower after
82 players took a side in both periods.
Before: 483 positive · 395 negative · 68 mixed · 1,001 no side.
After: 440 positive · 453 negative · 83 mixed · 952 no side.
Open-world exploration — positive share lower after
1,149 players took a side in both periods.
Before: 8,199 positive · 1,551 negative · 759 mixed · 1,923 no side.
After: 5,550 positive · 1,378 negative · 673 mixed · 1,667 no side.
Accessibility options — 98 of 296 (33%) positive before, 60 of 197 (30%) after.
Boss fights — 888 of 2,833 (31%) positive before, 801 of 2,838 (28%) after.
Bugs and crashes — 1,337 of 6,172 (22%) positive before, 1,115 of 4,849 (23%) after.
Character customization — 1,113 of 2,027 (55%) positive before, 956 of 1,736 (55%) after.
Combat difficulty — 884 of 3,244 (27%) positive before, 626 of 2,425 (26%) after.
Content and endgame — 1,634 of 2,174 (75%) positive before, 1,344 of 1,869 (72%) after.
Controls and keybinds — 1,558 of 8,433 (18%) positive before, 1,062 of 5,119 (21%) after.
Enemy AI — 182 of 1,113 (16%) positive before, 143 of 833 (17%) after.
Frame rate and performance — 2,983 of 5,406 (55%) positive before, 1,679 of 3,091 (54%) after.
Graphics and visuals — 4,960 of 8,925 (56%) positive before, 2,952 of 5,304 (56%) after.
Loot and progression — 2,437 of 5,151 (47%) positive before, 2,395 of 5,256 (46%) after.
Menus and interface — 521 of 2,711 (19%) positive before, 402 of 1,900 (21%) after.
Mounts and horses — 507 of 1,423 (36%) positive before, 612 of 1,672 (37%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Multiplayer and co-op — 177 of 353 (50%) positive before, 77 of 181 (43%) after.
Player versus player — 15 of 60 (25%) positive before, 7 of 41 (17%) after.
Quests and side content — 1,501 of 4,842 (31%) positive before, 1,202 of 4,340 (28%) after.
Save system — 160 of 777 (21%) positive before, 140 of 611 (23%) after.
Story and narrative — 1,280 of 6,310 (20%) positive before, 1,029 of 4,355 (24%) after.
Stutter and frame pacing — 405 of 1,309 (31%) positive before, 300 of 949 (32%) after.
Translation and localization — 40 of 205 (20%) positive before, 25 of 137 (18%) after.
World immersion and reactivity — 3,446 of 4,832 (71%) positive before, 2,353 of 3,398 (69%) after.