Player feedback, counted and quoted
133 studio notes for update 1.13, posted 3 Jul 2026.
| Heading | Notes |
|---|---|
| New Additions | 37 |
| Content | 17 |
| Controls | 5 |
| Combat / Action | 15 |
| UI | 7 |
| Graphics / Settings | 5 |
| Localization | 1 |
| Others | 44 |
| Known Issues | 2 |
Before period 19 Jun to 3 Jul 2026 · after period 3 to 16 Jul 2026. The after period is still open; figures can change.
6 of 25 compared topics clearly differed: positive share lower after for 3, higher for 3. 19 topics showed no clear difference.
Our analysed posts end on 16 Jul 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Audio and sound — positive share lower after
2 players took a side in both periods.
Before: 87 positive · 59 negative · 9 mixed · 36 no side.
After: 56 positive · 67 negative · 7 mixed · 31 no side.
Pricing and monetization — positive share higher after
25 players took a side in both periods.
Before: 169 positive · 279 negative · 13 mixed · 120 no side.
After: 305 positive · 293 negative · 27 mixed · 112 no side.
Frame rate and performance — positive share lower after
126 players took a side in both periods.
Before: 280 positive · 325 negative · 65 mixed · 96 no side.
After: 407 positive · 716 negative · 224 mixed · 116 no side.
Menus and interface — positive share higher after
39 players took a side in both periods.
Before: 78 positive · 279 negative · 20 mixed · 131 no side.
After: 92 positive · 219 negative · 16 mixed · 107 no side.
Character customization — positive share higher after
100 players took a side in both periods.
Before: 309 positive · 184 negative · 54 mixed · 291 no side.
After: 474 positive · 191 negative · 86 mixed · 300 no side.
Graphics and visuals — positive share lower after
162 players took a side in both periods.
Before: 625 positive · 389 negative · 124 mixed · 113 no side.
After: 667 positive · 517 negative · 181 mixed · 114 no side.
2 more topics had too few players taking a side to compare.
Boss fights — 171 of 482 (35%) positive before, 128 of 367 (35%) after.
Bugs and crashes — 159 of 853 (19%) positive before, 191 of 1,056 (18%) after.
Combat difficulty — 207 of 596 (35%) positive before, 118 of 381 (31%) after.
Combat feel — 512 of 885 (58%) positive before, 472 of 794 (59%) after.
Companions and pets — 150 of 295 (51%) positive before, 162 of 306 (53%) after.
Content and endgame — 495 of 801 (62%) positive before, 467 of 814 (57%) after.
Controls and keybinds — 182 of 695 (26%) positive before, 116 of 490 (24%) after.
Crafting and housing — 163 of 321 (51%) positive before, 130 of 262 (50%) after.
Enemy AI — 42 of 214 (20%) positive before, 40 of 159 (25%) after.
Loot and progression — 685 of 1,375 (50%) positive before, 595 of 1,238 (48%) after.
Mounts and horses — 224 of 441 (51%) positive before, 134 of 262 (51%) after.
Multiplayer and co-op — 45 of 100 (45%) positive before, 100 of 220 (45%) after.
Open-world exploration — 1,053 of 1,531 (69%) positive before, 907 of 1,321 (69%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Quests and side content — 324 of 1,299 (25%) positive before, 235 of 967 (24%) after.
Save system — 24 of 116 (21%) positive before, 25 of 100 (25%) after.
Story and narrative — 292 of 1,237 (24%) positive before, 301 of 1,204 (25%) after.
Stutter and frame pacing — 38 of 177 (21%) positive before, 55 of 316 (17%) after.
Translation and localization — 14 of 51 (27%) positive before, 8 of 36 (22%) after.
World immersion and reactivity — 484 of 809 (60%) positive before, 405 of 687 (59%) after.