Player feedback, counted and quoted
122 studio notes for update 1.12, posted 19 Jun 2026.
| Heading | Notes |
|---|---|
| New Additions | 29 |
| Content | 14 |
| Controls | 4 |
| Combat / Action | 14 |
| UI | 2 |
| Graphics & Settings | 2 |
| Localization | 1 |
| Others | 54 |
| Known Issues | 2 |
Before period 12 to 19 Jun 2026 · after period 19 to 26 Jun 2026.
4 of 25 compared topics clearly differed: positive share lower after for 2, higher for 2. 21 topics showed no clear difference.
Our analysed posts end on 26 Jun 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Save system — positive share higher after
4 players took a side in both periods.
Before: 11 positive · 59 negative · 4 mixed · 48 no side.
After: 19 positive · 43 negative · 3 mixed · 35 no side.
Content and endgame — positive share higher after
39 players took a side in both periods.
Before: 322 positive · 212 negative · 38 mixed · 120 no side.
After: 344 positive · 153 negative · 21 mixed · 103 no side.
Character customization — positive share lower after
38 players took a side in both periods.
Before: 199 positive · 89 negative · 25 mixed · 154 no side.
After: 195 positive · 134 negative · 30 mixed · 179 no side.
Pricing and monetization — positive share lower after
13 players took a side in both periods.
Before: 127 positive · 176 negative · 6 mixed · 77 no side.
After: 110 positive · 207 negative · 11 mixed · 88 no side.
2 more topics had too few players taking a side to compare.
Audio and sound — 25 of 67 (37%) positive before, 49 of 104 (47%) after.
Boss fights — 113 of 307 (37%) positive before, 111 of 308 (36%) after.
Bugs and crashes — 151 of 669 (23%) positive before, 108 of 569 (19%) after.
Combat difficulty — 117 of 337 (35%) positive before, 143 of 388 (37%) after.
Combat feel — 329 of 599 (55%) positive before, 351 of 588 (60%) after.
Companions and pets — 172 of 334 (51%) positive before, 96 of 197 (49%) after.
Controls and keybinds — 133 of 500 (27%) positive before, 110 of 415 (27%) after.
Crafting and housing — 103 of 195 (53%) positive before, 124 of 230 (54%) after.
Enemy AI — 42 of 156 (27%) positive before, 28 of 109 (26%) after.
Frame rate and performance — 172 of 426 (40%) positive before, 143 of 370 (39%) after.
Graphics and visuals — 422 of 777 (54%) positive before, 366 of 667 (55%) after.
Loot and progression — 455 of 974 (47%) positive before, 447 of 879 (51%) after.
Menus and interface — 54 of 253 (21%) positive before, 56 of 242 (23%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Mounts and horses — 147 of 276 (53%) positive before, 143 of 270 (53%) after.
Multiplayer and co-op — 19 of 48 (40%) positive before, 21 of 51 (41%) after.
Open-world exploration — 762 of 1,130 (67%) positive before, 708 of 997 (71%) after.
Quests and side content — 223 of 876 (25%) positive before, 221 of 835 (26%) after.
Story and narrative — 196 of 820 (24%) positive before, 187 of 782 (24%) after.
Stutter and frame pacing — 37 of 154 (24%) positive before, 27 of 118 (23%) after.
Translation and localization — 5 of 39 (13%) positive before, 11 of 37 (30%) after.
World immersion and reactivity — 349 of 607 (57%) positive before, 313 of 506 (62%) after.