Player feedback, counted and quoted
46 studio notes for update 1.11, posted 12 Jun 2026.
| Heading | Notes |
|---|---|
| New Additions | 8 |
| Content | 17 |
| Controls | 3 |
| Combat / Action | 4 |
| UI | 3 |
| Localization | 1 |
| Others | 8 |
| Known Issues | 2 |
Before period 5 to 12 Jun 2026 · after period 12 to 19 Jun 2026.
8 of 24 compared topics clearly differed: positive share lower after for 7, higher for 1. 16 topics showed no clear difference.
Our analysed posts end on 19 Jun 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Audio and sound — positive share lower after
3 players took a side in both periods.
Before: 87 positive · 42 negative · 6 mixed · 47 no side.
After: 25 positive · 40 negative · 2 mixed · 16 no side.
Content and endgame — positive share lower after
60 players took a side in both periods.
Before: 382 positive · 162 negative · 28 mixed · 109 no side.
After: 315 positive · 208 negative · 38 mixed · 117 no side.
Enemy AI — positive share higher after
14 players took a side in both periods.
Before: 29 positive · 124 negative · 7 mixed · 110 no side.
After: 42 positive · 104 negative · 7 mixed · 96 no side.
Combat feel — positive share lower after
74 players took a side in both periods.
Before: 384 positive · 190 negative · 29 mixed · 161 no side.
After: 322 positive · 209 negative · 55 mixed · 146 no side.
Companions and pets — positive share lower after
27 players took a side in both periods.
Before: 176 positive · 98 negative · 22 mixed · 247 no side.
After: 170 positive · 134 negative · 26 mixed · 204 no side.
Frame rate and performance — positive share lower after
42 players took a side in both periods.
Before: 201 positive · 175 negative · 46 mixed · 51 no side.
After: 172 positive · 202 negative · 52 mixed · 56 no side.
Open-world exploration — positive share lower after
156 players took a side in both periods.
Before: 899 positive · 229 negative · 87 mixed · 379 no side.
After: 739 positive · 262 negative · 98 mixed · 477 no side.
Story and narrative — positive share lower after
89 players took a side in both periods.
Before: 238 positive · 501 negative · 66 mixed · 196 no side.
After: 194 positive · 537 negative · 75 mixed · 202 no side.
3 more topics had too few players taking a side to compare.
Boss fights — 116 of 320 (36%) positive before, 111 of 304 (37%) after.
Bugs and crashes — 203 of 842 (24%) positive before, 150 of 660 (23%) after.
Character customization — 200 of 345 (58%) positive before, 193 of 304 (63%) after.
Combat difficulty — 136 of 390 (35%) positive before, 118 of 332 (36%) after.
Controls and keybinds — 129 of 499 (26%) positive before, 131 of 495 (26%) after.
Crafting and housing — 123 of 224 (55%) positive before, 97 of 188 (52%) after.
Graphics and visuals — 390 of 686 (57%) positive before, 413 of 765 (54%) after.
Loot and progression — 555 of 1,118 (50%) positive before, 445 of 954 (47%) after.
Menus and interface — 67 of 302 (22%) positive before, 53 of 251 (21%) after.
Mounts and horses — 239 of 444 (54%) positive before, 144 of 272 (53%) after.
Multiplayer and co-op — 22 of 48 (46%) positive before, 17 of 43 (40%) after.
Pricing and monetization — 118 of 275 (43%) positive before, 127 of 308 (41%) after.
Quests and side content — 249 of 856 (29%) positive before, 214 of 854 (25%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Save system — 11 of 69 (16%) positive before, 11 of 72 (15%) after.
Stutter and frame pacing — 41 of 156 (26%) positive before, 36 of 152 (24%) after.
World immersion and reactivity — 367 of 584 (63%) positive before, 348 of 600 (58%) after.