Player feedback, counted and quoted
19 studio notes for update 1.15, posted 24 Jul 2026.
| Heading | Notes |
|---|---|
| Content | 7 |
| Controls | 2 |
| Combat / Action | 2 |
| Graphics / Settings | 1 |
| Localization | 1 |
| Others | 4 |
| Known Issues | 2 |
Before period 16 to 24 Jul 2026 · after period 24 to 31 Jul 2026.
3 of 24 compared topics clearly differed: positive share lower after for 2, higher for 1. 21 topics showed no clear difference.
Our analysed posts end on 31 Jul 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
World immersion and reactivity — positive share lower after
26 players took a side in both periods.
Before: 253 positive · 95 negative · 16 mixed · 70 no side.
After: 198 positive · 99 negative · 22 mixed · 60 no side.
Graphics and visuals — positive share higher after
53 players took a side in both periods.
Before: 374 positive · 223 negative · 80 mixed · 48 no side.
After: 291 positive · 143 negative · 32 mixed · 44 no side.
Story and narrative — positive share lower after
62 players took a side in both periods.
Before: 158 positive · 382 negative · 44 mixed · 141 no side.
After: 159 positive · 504 negative · 79 mixed · 153 no side.
3 more topics had too few players taking a side to compare.
Audio and sound — 30 of 55 (55%) positive before, 29 of 55 (53%) after.
Boss fights — 72 of 219 (33%) positive before, 75 of 222 (34%) after.
Bugs and crashes — 71 of 431 (16%) positive before, 77 of 370 (21%) after.
Character customization — 121 of 187 (65%) positive before, 101 of 168 (60%) after.
Combat difficulty — 72 of 244 (30%) positive before, 62 of 189 (33%) after.
Combat feel — 245 of 386 (63%) positive before, 229 of 389 (59%) after.
Companions and pets — 54 of 98 (55%) positive before, 39 of 76 (51%) after.
Content and endgame — 194 of 349 (56%) positive before, 192 of 365 (53%) after.
Controls and keybinds — 89 of 350 (25%) positive before, 43 of 208 (21%) after.
Crafting and housing — 42 of 86 (49%) positive before, 51 of 107 (48%) after.
Enemy AI — 16 of 82 (20%) positive before, 10 of 37 (27%) after.
Frame rate and performance — 160 of 394 (41%) positive before, 131 of 346 (38%) after.
Loot and progression — 315 of 596 (53%) positive before, 244 of 494 (49%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Menus and interface — 31 of 158 (20%) positive before, 40 of 141 (28%) after.
Mounts and horses — 83 of 159 (52%) positive before, 36 of 84 (43%) after.
Multiplayer and co-op — 63 of 125 (50%) positive before, 24 of 46 (52%) after.
Open-world exploration — 524 of 760 (69%) positive before, 472 of 674 (70%) after.
Pricing and monetization — 60 of 173 (35%) positive before, 50 of 143 (35%) after.
Quests and side content — 171 of 544 (31%) positive before, 158 of 521 (30%) after.
Save system — 34 of 89 (38%) positive before, 10 of 38 (26%) after.
Stutter and frame pacing — 35 of 118 (30%) positive before, 15 of 72 (21%) after.