Player feedback, counted and quoted
154 studio notes for update 1.16, posted 1 Aug 2026.
| Heading | Notes |
|---|---|
| New Additions | 37 |
| Content | 42 |
| Controls | 8 |
| Combat / Action | 26 |
| Graphics / Settings | 5 |
| Localization | 1 |
| Others | 33 |
| Known Issues | 2 |
Before period 25 Jul to 1 Aug 2026 · after period 1 to 7 Aug 2026. The after period is still open; figures can change.
1 of 21 compared topics clearly differed: graphics and visuals, positive share lower after. 20 topics showed no clear difference.
Our analysed posts end on 7 Aug 2026.
Each bar is the positive share: of the players who took a side, by our reading of their words, how many were positive. Mostly different players post before and after, and the update is not shown to have caused any difference.
Graphics and visuals — positive share lower after
55 players took a side in both periods.
Before: 262 positive · 113 negative · 35 mixed · 35 no side.
After: 323 positive · 241 negative · 125 mixed · 54 no side.
6 more topics had too few players taking a side to compare.
Audio and sound — 21 of 42 (50%) positive before, 13 of 33 (39%) after.
Boss fights — 58 of 162 (36%) positive before, 47 of 120 (39%) after.
Bugs and crashes — 43 of 218 (20%) positive before, 89 of 412 (22%) after.
Character customization — 91 of 145 (63%) positive before, 112 of 171 (65%) after.
Combat difficulty — 44 of 135 (33%) positive before, 30 of 112 (27%) after.
Combat feel — 194 of 328 (59%) positive before, 158 of 263 (60%) after.
Companions and pets — 29 of 54 (54%) positive before, 45 of 70 (64%) after.
Content and endgame — 148 of 273 (54%) positive before, 127 of 212 (60%) after.
Controls and keybinds — 34 of 168 (20%) positive before, 39 of 183 (21%) after.
Crafting and housing — 46 of 90 (51%) positive before, 41 of 94 (44%) after.
Frame rate and performance — 95 of 242 (39%) positive before, 190 of 496 (38%) after.
Loot and progression — 199 of 408 (49%) positive before, 174 of 358 (49%) after.
Menus and interface — 33 of 115 (29%) positive before, 31 of 102 (30%) after.
We compare the same number of days just before and just after an update, on one measure: the positive share, meaning how many of the players who took a side were positive. A higher share does not mean fewer negative players, and a difference is not a change of mind. Mostly different players post before and after, and the update is not shown to have caused any difference.
Enough players: at least 30 took a side in each period, or we do not compare.
Big enough: the two positive shares are at least 5 percentage points apart.
Clear enough: the difference passes a standard statistical check.
Too few to compare: a topic where fewer than 30 players took a side in either period.
The side is our reading of each player’s words. A player is one Reddit, Steam or YouTube account, so one person with two accounts counts twice.
Mounts and horses — 32 of 68 (47%) positive before, 61 of 99 (62%) after.
Open-world exploration — 399 of 568 (70%) positive before, 353 of 487 (72%) after.
Pricing and monetization — 32 of 102 (31%) positive before, 35 of 117 (30%) after.
Quests and side content — 140 of 458 (31%) positive before, 105 of 335 (31%) after.
Story and narrative — 127 of 619 (21%) positive before, 92 of 423 (22%) after.
Stutter and frame pacing — 11 of 53 (21%) positive before, 19 of 112 (17%) after.
World immersion and reactivity — 157 of 256 (61%) positive before, 159 of 269 (59%) after.